Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
989 B
Plaintext
91 lines
989 B
Plaintext
[1]
|
|
Name=desert01_color_grass02
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[2]
|
|
Name=desert01_color_grass03
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[3]
|
|
Name=arctic05_color_grass_active
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[4]
|
|
Name=desert02_mask_06
|
|
Type=3
|
|
Width=128
|
|
Height=128
|
|
|
|
[5]
|
|
Name=arctic01_color_dirt_active
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[6]
|
|
Name=arctic01_mask_256a_active
|
|
Type=5
|
|
Width=256
|
|
Height=256
|
|
|
|
[7]
|
|
Name=palace01_worn_grass
|
|
Type=1
|
|
Width=64
|
|
Height=64
|
|
|
|
[8]
|
|
Name=palace01_path_mask
|
|
Type=5
|
|
Width=128
|
|
Height=128
|
|
|
|
[9]
|
|
Name=lunar06_color_rock_02
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[10]
|
|
Name=palace01_rock_mask
|
|
Type=3
|
|
Width=768
|
|
Height=768
|
|
|
|
[11]
|
|
Name=palace01_brick1
|
|
Type=1
|
|
Width=64
|
|
Height=64
|
|
|
|
[12]
|
|
Name=desert01_color_grass01
|
|
Type=1
|
|
Width=64
|
|
Height=64
|
|
|
|
[13]
|
|
Name=tarmac_color_lightgrey_active
|
|
Type=1
|
|
Width=128
|
|
Height=128
|
|
|
|
[14]
|
|
Name=palace01_brick2
|
|
Type=1
|
|
Width=64
|
|
Height=64
|
|
|
|
[15]
|
|
Name=palace01_light_active
|
|
Type=1
|
|
Width=768
|
|
Height=768
|
|
|