Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
73 lines
849 B
Plaintext
73 lines
849 B
Plaintext
[1]
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Name=arctic01_color_snow_active
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Type=1
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Width=256
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Height=256
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[2]
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Name=arctic01_color_dirt_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=thark01_mask_grass_active
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[5]
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Name=alpine01_color_rockfaceshale_active
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Type=1
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Width=256
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Height=256
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[6]
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Name=arctic01_color_rock_active
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Type=1
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Width=256
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Height=256
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[7]
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Name=arctic01_color_ice_active
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Type=1
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Width=256
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Height=256
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[8]
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Name=arctic01_mask_256c_active
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Type=5
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Width=256
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Height=256
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[9]
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Name=arctic05_color_grass_active
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Type=1
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Width=256
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Height=256
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[10]
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Name=arctic02_color_rock_active
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Type=1
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Width=256
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Height=256
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[11]
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Name=thark01_lightmap_active
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Type=1
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Width=1024
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Height=1024
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[12]
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Name=scrub03_char256_active
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Type=1
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Width=256
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Height=256
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