Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
103 lines
1.2 KiB
Plaintext
103 lines
1.2 KiB
Plaintext
[1]
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Name=arctic01_color_snow_active
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Type=1
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Width=256
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Height=256
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[2]
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Name=arctic02_color_rock_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=thark04_mask_toprock_active
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=arctic01_mask_256b_active
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Type=5
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Width=256
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Height=256
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[5]
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Name=alpine02_color_cliffsidesheer2_active
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Type=1
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Width=256
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Height=256
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[6]
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Name=desert02_mask_05
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Type=3
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Width=128
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Height=128
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[7]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[8]
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Name=arctic01_color_dirt_active
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Type=1
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Width=256
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Height=256
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[9]
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Name=thark04_mask_riversbed_active
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Type=3
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Width=1024
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Height=1024
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[10]
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Name=arctic05_color_grass_active
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Type=1
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Width=256
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Height=256
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[11]
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Name=thark04_mask_grass_active
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Type=3
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Width=1024
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Height=1024
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[12]
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Name=arctic01_mask_256c_active
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Type=5
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Width=256
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Height=256
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[13]
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Name=alpine03_color_road_active
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Type=1
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Width=256
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Height=256
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[14]
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Name=thark04_mask_dirtroad_active
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Type=3
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Width=1024
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Height=1024
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[15]
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Name=arctic01_mask_256a_active
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Type=5
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Width=256
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Height=256
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[16]
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Name=arctic01_color_ice_active
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Type=1
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Width=256
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Height=256
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[17]
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Name=thark04_lightmap_active
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Type=1
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Width=1024
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Height=1024
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