Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
1009 B
Plaintext
91 lines
1009 B
Plaintext
[1]
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Name=lunar05_color_base_02
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Type=1
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Width=256
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Height=256
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[2]
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Name=swamp03_color_earthcracks_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=lunar01_mask_moonrock
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Type=3
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Width=768
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Height=768
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[4]
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Name=eaton01_color_darksand_active
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Type=1
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Width=256
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Height=256
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[5]
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Name=lunar01_mask_rock
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Type=3
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Width=768
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Height=768
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[6]
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Name=desert01_color_sandstone_01
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Type=1
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Width=256
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Height=256
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[7]
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Name=lunar01_mask_crack1
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Type=5
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Width=256
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Height=256
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[8]
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Name=lunar01_mask_crack2
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Type=5
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Width=256
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Height=256
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[9]
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Name=eaton01_color_dredsand_active
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Type=1
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Width=256
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Height=256
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[10]
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Name=lunar01_mask_road
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Type=3
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Width=256
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Height=256
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[11]
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Name=desert02_mask_04
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Type=3
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Width=128
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Height=128
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[12]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[13]
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Name=carse01_color_carving
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Type=1
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Width=1024
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Height=1024
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[14]
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Name=desert01_color_grass02
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Type=1
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Width=256
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Height=256
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[15]
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Name=carse01_light_active
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Type=1
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Width=768
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Height=768
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