Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
169 lines
1.8 KiB
Plaintext
169 lines
1.8 KiB
Plaintext
[1]
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Name=doneg01_color_sand5_act
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Type=1
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Width=256
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Height=256
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[2]
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Name=doneg01_color_sand6_act
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Type=1
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Width=256
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Height=256
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[3]
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Name=doneg01_mask_alt1_act
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=eaton01_color_redsand2_active
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Type=1
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Width=256
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Height=256
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[5]
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Name=doneg01_mask_alt2_act
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Type=3
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Width=1024
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Height=1024
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[6]
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Name=trop01_color_sand3_act
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Type=1
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Width=256
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Height=256
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[7]
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Name=doneg01_mask_alt3_act
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Type=3
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Width=1024
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Height=1024
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[8]
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Name=doneg01_color_sand4_act
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Type=2
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Width=256
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Height=256
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[9]
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Name=desert01_color_grass03
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Type=1
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Width=256
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Height=256
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[10]
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Name=doneg01_mask_grass_act
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Type=3
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Width=1024
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Height=1024
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[11]
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Name=v grey-rock
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Type=1
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Width=256
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Height=256
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[12]
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Name=doneg01_mask_oasis_act
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Type=3
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Width=1024
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Height=1024
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[13]
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Name=v rock03
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Type=1
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Width=256
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Height=256
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[14]
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Name=doneg01_mask_mt1_act
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Type=3
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Width=1024
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Height=1024
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[15]
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Name=trop01_color_blackearth_act
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Type=1
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Width=256
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Height=256
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[16]
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Name=doneg01_mask_mt2_act
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Type=3
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Width=1024
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Height=1024
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[17]
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Name=v rock06
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Type=1
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Width=256
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Height=256
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[18]
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Name=doneg01_mask_mt3_act
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Type=3
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Width=1024
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Height=1024
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[19]
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Name=desert01_color_grass02
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Type=1
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Width=256
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Height=256
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[20]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[21]
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Name=doneg01_mask_dunepeaks
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Type=3
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Width=1024
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Height=1024
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[22]
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Name=tarmac_color_darkgrey_active
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Type=1
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Width=128
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Height=128
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[23]
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Name=doneg01_mask_base_act
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Type=3
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Width=1024
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Height=1024
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[24]
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Name=cityroad_color_horizontal
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Type=1
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Width=64
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Height=64
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[25]
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Name=cityroad_color_vertical
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Type=1
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Width=64
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Height=64
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[26]
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Name=cityroad_color_corner
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Type=1
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Width=64
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Height=64
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[27]
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Name=cityroad_color_t_road_vertical
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Type=1
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Width=64
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Height=64
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[28]
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Name=doneg01_light_active
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Type=1
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Width=1024
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Height=1024
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