Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
285 B
Plaintext
11 lines
285 B
Plaintext
[Resource\Maps\Polar.mw4]
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//file=textures\composttexture\polar.index.tcf
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file=textures\composttexture\polar.snow01.bid
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file=textures\composttexture\polar.redrock01.bid
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file=textures\composttexture\polar.rock.exposure.bid
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file=textures\composttexture\polar.lightmap01.bid
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