Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
242 B
Plaintext
25 lines
242 B
Plaintext
[1]
|
|
Name=polar.snow01
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[2]
|
|
Name=polar.redrock01
|
|
Type=1
|
|
Width=256
|
|
Height=256
|
|
|
|
[3]
|
|
Name=polar.rock.exposure
|
|
Type=3
|
|
Width=512
|
|
Height=512
|
|
|
|
[4]
|
|
Name=polar.lightmap01
|
|
Type=1
|
|
Width=512
|
|
Height=512
|
|
|