Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
121 lines
1.3 KiB
Plaintext
121 lines
1.3 KiB
Plaintext
[1]
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Name=desert01_color_grass02
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Type=1
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Width=256
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Height=256
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[2]
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Name=desert01_color_sandstone_01
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Type=1
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Width=256
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Height=256
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[3]
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Name=scrub06_mask_lowlands
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Type=3
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Width=768
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Height=768
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[4]
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Name=scrub06_color_mud
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Type=1
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Width=256
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Height=256
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[5]
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Name=scrub06_mask_midedge
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Type=3
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Width=768
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Height=768
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[6]
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Name=alpine01_color_rockfacegreen_active
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Type=1
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Width=256
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Height=256
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[7]
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Name=scrub06_mask_midhigh
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Type=3
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Width=768
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Height=768
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[8]
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Name=arctic01_color_deadgrass_active
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Type=1
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Width=256
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Height=256
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[9]
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Name=scrub06_mask_highlow
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Type=3
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Width=768
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Height=768
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[10]
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Name=desert02_mask_05
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Type=3
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Width=128
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Height=128
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[11]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[12]
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Name=desert02_mask_04
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Type=3
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Width=128
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Height=128
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[13]
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Name=desert01_color_grass03
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Type=1
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Width=256
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Height=256
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[14]
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Name=scrub01_color_browngrass_active
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Type=1
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Width=256
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Height=256
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[15]
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Name=scrub06_mask_canyon
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Type=3
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Width=768
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Height=768
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[16]
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Name=arctic01_color_dirt_active
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Type=1
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Width=256
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Height=256
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[17]
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Name=scrub06_mask_highland
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Type=3
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Width=768
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Height=768
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[18]
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Name=alpine01_color_rockface_active
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Type=1
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Width=256
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Height=256
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[19]
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Name=scrub06_mask_highmid
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Type=3
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Width=768
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Height=768
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[20]
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Name=scrub06_light_active
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Type=1
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Width=768
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Height=768
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