Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
73 lines
813 B
Plaintext
73 lines
813 B
Plaintext
[1]
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Name=swamp02_color_hillsidetrees_active
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Type=1
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Width=256
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Height=256
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[2]
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Name=swamp01_color_mud_active
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Type=1
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Width=256
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Height=256
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[3]
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Name=swamp02_mask_river_active
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Type=3
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Width=512
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Height=512
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[4]
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Name=swamp01_color_rockface_active
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Type=1
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Width=256
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Height=256
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[5]
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Name=swamp01_mask_01_active
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Type=3
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Width=128
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Height=128
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[6]
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Name=arctic01_mask_256a_active
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Type=5
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Width=256
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Height=256
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[7]
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Name=swamp01_mask_02_active
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Type=3
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Width=64
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Height=64
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[8]
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Name=swamp01_color_mud2_active
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Type=1
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Width=128
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Height=128
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[9]
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Name=swamp02_color_rocksplants_active
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Type=1
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Width=256
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Height=256
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[10]
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Name=crater01
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Type=2
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Width=32
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Height=32
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[11]
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Name=crater02
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Type=2
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Width=32
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Height=32
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[12]
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Name=swamp02_light_active
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Type=1
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Width=1024
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Height=1024
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