Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
1018 B
Plaintext
91 lines
1018 B
Plaintext
[1]
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Name=lunar01_color_base_02
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Type=1
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Width=256
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Height=256
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[2]
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Name=lunar03_color_active
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Type=1
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Width=1024
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Height=1024
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[3]
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Name=talon01_color_rock_active
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Type=1
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Width=256
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Height=256
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[4]
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Name=lunar03_mask_rock
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Type=3
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Width=1024
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Height=1024
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[5]
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Name=talon01_color_moonrock_active
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Type=1
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Width=256
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Height=256
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[6]
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Name=lunar03_mask_moonrock
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Type=3
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Width=512
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Height=256
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[7]
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Name=talon01_color_moonroad_active
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Type=1
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Width=256
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Height=256
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[8]
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Name=lunar03_mask_road2
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Type=3
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Width=256
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Height=512
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[9]
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Name=lunar03_mask_road1
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Type=3
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Width=256
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Height=256
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[10]
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Name=talon01_mask_base_active
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Type=3
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Width=256
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Height=256
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[11]
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Name=tarmac_color_tarmac_active
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Type=1
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Width=128
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Height=128
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[12]
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Name=arctic01_color_ice_active
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Type=1
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Width=256
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Height=256
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[13]
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Name=lunar01_mask_crack1
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Type=5
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Width=256
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Height=256
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[14]
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Name=lunar01_mask_crack2
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Type=5
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Width=256
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Height=256
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[15]
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Name=talon01_light_active
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Type=1
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Width=1024
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Height=1024
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