Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
1.3 KiB
Plaintext
109 lines
1.3 KiB
Plaintext
[1]
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Name=minerl01_color_specklestone
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Type=1
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Width=256
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Height=256
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[2]
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Name=minerl01_color_darkstone
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Type=1
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Width=256
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Height=256
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[3]
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Name=talon02_mask_canyonbase_active
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Type=3
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Width=1024
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Height=1024
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[4]
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Name=minerl01_color_veincrack
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Type=1
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Width=256
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Height=256
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[5]
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Name=talon02_mask_canyonslope_active
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Type=3
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Width=1024
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Height=1024
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[6]
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Name=minerl01_color_lightstone
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Type=1
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Width=256
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Height=256
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[7]
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Name=talon02_mask_mainlevel_active
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Type=3
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Width=1024
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Height=1024
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[8]
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Name=minerl01_color_crystal
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Type=1
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Width=256
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Height=256
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[9]
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Name=talon02_mask_highland_active
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Type=3
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Width=1024
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Height=1024
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[10]
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Name=minerl01_color_variedsurface
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Type=1
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Width=256
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Height=256
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[11]
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Name=talon02_mask_hillbase_active
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Type=3
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Width=1024
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Height=1024
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[12]
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Name=minerl01_color_highland
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Type=1
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Width=256
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Height=256
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[13]
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Name=talon02_mask_hilltop_active
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Type=3
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Width=1024
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Height=1024
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[14]
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Name=tarmac_color_tarmac_active
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Type=1
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Width=128
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Height=128
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[15]
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Name=talon02_mask_bases_active
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Type=3
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Width=1024
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Height=1024
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[16]
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Name=talon02_color_baselower_active
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Type=1
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Width=1024
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Height=512
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[17]
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Name=talon02_color_baseupper_active
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Type=1
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Width=256
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Height=256
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[18]
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Name=talon02_light_active
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Type=1
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Width=1024
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Height=1024
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