Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
41 lines
962 B
Plaintext
41 lines
962 B
Plaintext
!include=Content\GameTypes.h
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!preservecase=true
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[info]
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author=Michel 'Firestorm' Lowrance
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info=Siege Assault Mission
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link=www.virtualworld.com
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longname=StormCanyonSiege
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type=$(CustomSiegeAssault)
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team=2
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alignment=2
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scriptname=content\missions\StormCanyon\scripts\StormCanyon_siegeassault1.abl
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type=$(CustomSiegeAssault)
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team=2
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alignment=2
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scriptname=content\missions\StormCanyon\scripts\StormCanyon_siegeassault2.abl
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[scenarios]
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StormCanyon10={
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[server]
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ruleset=$(CustomSiegeAssault)
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name=Blue ATK Research Buildings
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teamAllowed=1
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teamcount=2
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scenariotext=resource\missions\siege.txt
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scriptname=Content\Missions\StormCanyonSiege\scripts\StormCanyon_siegeassault1.abl
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}
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StormCanyon11={
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[server]
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ruleset=$(CustomSiegeAssault)
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name=Red ATK Mech Hangers
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teamAllowed=1
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teamcount=2
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scenariotext=resource\missions\siege.txt
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scriptname=Content\Missions\StormCanyonSiege\scripts\StormCanyon_siegeassault2.abl
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}
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