Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
435 B
Plaintext
15 lines
435 B
Plaintext
[InstallShield Silent]
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Version=v6.00.000
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File=Response File
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[File Transfer]
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OverwrittenReadOnly=NoToAll
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[{EFB7D050-CAD2-11D4-B34D-00105A1C23DD}-DlgOrder]
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Dlg0={EFB7D050-CAD2-11D4-B34D-00105A1C23DD}-SdWelcome-0
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Count=2
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Dlg1={EFB7D050-CAD2-11D4-B34D-00105A1C23DD}-SdFinishReboot-0
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[{EFB7D050-CAD2-11D4-B34D-00105A1C23DD}-SdWelcome-0]
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Result=1
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[{EFB7D050-CAD2-11D4-B34D-00105A1C23DD}-SdFinishReboot-0]
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Result=6
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BootOption=3
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