Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
class CD3DFont
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{
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char m_strFontName[80]; // Font properties
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DWORD m_dwFontFlags;
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LPDIRECT3DDEVICE7 m_pd3dDevice;
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LPDIRECTDRAWSURFACE7 m_pTexture;
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D3DTLVERTEX m_pVB[300];
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DWORD m_dwTexWidth;
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DWORD m_dwTexHeight;
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float m_fTexCoords[128-32][4];
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DWORD m_dwSavedStateBlock;
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DWORD m_dwDrawTextStateBlock;
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public:
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CD3DFont(){}
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~CD3DFont(){}
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void Init(LPDIRECTDRAW7 pDD, LPDIRECT3DDEVICE7 pd3dDevice , const char* strFontName, DWORD dwHeight, DWORD dwFlags=0L );
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void Cleanup();
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HRESULT GetTextExtent(const char* strText, SIZE* pSize );
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HRESULT DrawText( float x, float y, DWORD dwColor,const char* strText, DWORD dwFlags=0L );
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};
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struct Screen
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{
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GUID guid;
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TCHAR szDesc[200];
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HMONITOR hmon;
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LPDIRECTDRAW7 pDD;
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LPDIRECTDRAWSURFACE7 pDDSFront;
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LPDIRECTDRAWSURFACE7 pDDSBack;
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LPDIRECTDRAWSURFACE7 pDDSImage; //one attatched image sruface
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LPDIRECT3D7 pD3D;
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LPDIRECT3DDEVICE7 pD3DDevice;
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LPDIRECTDRAWSURFACE7 pDDSTexture;
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CD3DFont pFont[3];
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};
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void __cdecl HSH_DrawRect(int SCREENID,int left,int top,int right,int bottom,DWORD color);
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void __cdecl HSH_DrawFrame(int SCREENID,int left,int top,int right,int bottom,DWORD color,int pix=1);
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void __cdecl HSH_DrawText(int SCREENID,int x,int y,const char* text,int size,DWORD color,int align=0);
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void __cdecl HSH_DrawTexture(int SCREENID,int x,int y,RECT& rc,bool fcolorkey=true,DWORD colorkey=0x0000);
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void __cdecl HSH_DrawTexture(int SCREENID,int x,int y,int l,int t,int r,int b,bool fcolorkey=true,DWORD colorkey=0x0000);
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void __cdecl HSH_DrawRadarTexture(int id,int x,int y);
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int __cdecl HSH_CopyTargetImage(int finit=0);
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bool __cdecl HSH_LoadBitmapFileToTexture(int SCREENID,int x,int y,const char* strName );
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bool __cdecl HSH_LoadBitmapFileToTexture(LPDIRECTDRAWSURFACE7 pddsTexture,int x,int y,const char* strName );
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LPDIRECTDRAWSURFACE7 __cdecl HSH_CreateAlphaTexture256x256(LPDIRECTDRAW7 pDD, LPDIRECT3DDEVICE7 pd3dDevice, CHAR* strName );
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#define RADAR_SCALE 2.8f
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extern bool multimonitor_initialized;
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extern int SCREENS;
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extern Screen Screens[8];
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extern float texuv2[21][11][4];
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extern int offset2[21][11][2];
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extern DWORD textcoords[2][3][128-32][4];
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void __cdecl HSH_Draw3DTexture(int SCREENID,float x,float y,float w,float h,DWORD dwColor, float tx1,float tx2,float ty1,float ty2);
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void __cdecl HSH_Draw3DTexture2(int SCREENID,float pt[4][2],DWORD dwColor, float tx1,float tx2,float ty1,float ty2);
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HRESULT __cdecl HSH_BeginScene( int index);
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HRESULT __cdecl HSH_EndScene(int index);
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void __cdecl HSH_RenderRadarTorsoView(float e);
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void __cdecl HSH_RenderMapTorsoView(float x,float y,float e);
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void __cdecl HSH_RenderAux1SmallMech(int num,int part,int color);
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void __cdecl HSH_DrawRadarNumber(int x,int y,const char* text,int align);
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// from GameOS
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extern char AssetsDirectory1[MAX_PATH];
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