Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
554 B
Plaintext
9 lines
554 B
Plaintext
langext.dat - Map explicit filename to a language
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[C/C++]
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algorithm bitset cassert cctype cerrno cfloat ciso646 climits clocale cmath complex
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csetjmp csignal cstdarg cstddef cstdio cstdlib cstring ctime cwchar cwctype
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deque exception fstream functional iomanip ios iosfwd iostream istream iterator
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limits list locale map memory new numeric ostream queue
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set sstream stack stdexcept streambuf string strstream typeinfo utility valarray vector
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xcomplex xios xiosbase xlocale xlocinfo xlocmon xlocnum xloctime xmemory xstddef xstring xtree xutility
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