Files
firestorm/build-env/VisualStudio6/VC98/ATL/SRC/BUILD_.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

8 lines
250 B
C++

// ATL Julian date build numbers (YDDD)
#define _ATL_BUILD 8168
#define _ATL_USER_BUILD "8168"
#define _ATL_PRODUCT_VERSION 6,0,0,8168
#define _ATL_FILE_VERSION 3,00
#define _ATL_USER_PRODVER "6.00.8168"
#define _ATL_USER_FILEVER "3.00.8168"