Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
8 lines
250 B
C++
8 lines
250 B
C++
// ATL Julian date build numbers (YDDD)
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#define _ATL_BUILD 8168
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#define _ATL_USER_BUILD "8168"
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#define _ATL_PRODUCT_VERSION 6,0,0,8168
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#define _ATL_FILE_VERSION 3,00
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#define _ATL_USER_PRODVER "6.00.8168"
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#define _ATL_USER_FILEVER "3.00.8168"
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