Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
430 B
C++
23 lines
430 B
C++
/***
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*delete.cxx - defines C++ delete routine
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*
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* Copyright (c) 1990-1998, Microsoft Corporation. All rights reserved.
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*
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*Purpose:
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* Defines C++ delete routine.
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*
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*******************************************************************************/
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#ifndef _DEBUG
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#include <cruntime.h>
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#include <malloc.h>
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#include <new.h>
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void operator delete( void * p )
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{
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free( p );
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}
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#endif /* _DEBUG */
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