Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
379 lines
8.0 KiB
C++
379 lines
8.0 KiB
C++
/***
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*heapchk.c - perform a consistency check on the heap
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*
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* Copyright (c) 1989-1998, Microsoft Corporation. All rights reserved.
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*
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*Purpose:
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* Defines the _heapchk() and _heapset() functions
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*
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*******************************************************************************/
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#ifdef WINHEAP
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#include <cruntime.h>
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#include <windows.h>
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#include <errno.h>
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#include <malloc.h>
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#include <mtdll.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <winheap.h>
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/***
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*int _heapchk() - Validate the heap
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*int _heapset(_fill) - Obsolete function!
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*
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*Purpose:
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* Both functions perform a consistency check on the heap. The old
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* _heapset used to fill free blocks with _fill, in addition to
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* performing the consistency check. The current _heapset ignores the
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* passed parameter and just returns _heapchk.
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*
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*Entry:
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* For heapchk()
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* No arguments
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* For heapset()
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* int _fill - ignored
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*
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*Exit:
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* Returns one of the following values:
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*
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* _HEAPOK - completed okay
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* _HEAPEMPTY - heap not initialized
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* _HEAPBADBEGIN - can't find initial header info
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* _HEAPBADNODE - malformed node somewhere
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*
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* Debug version prints out a diagnostic message if an error is found
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* (see errmsg[] above).
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*
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* NOTE: Add code to support memory regions.
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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int __cdecl _heapchk (void)
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{
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int retcode = _HEAPOK;
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if ( __active_heap == __V6_HEAP )
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{
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#ifdef _MT
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_mlock( _HEAP_LOCK );
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__try {
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#endif /* _MT */
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if ( __sbh_heap_check() < 0 )
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retcode = _HEAPBADNODE;
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#ifdef _MT
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}
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__finally {
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_munlock( _HEAP_LOCK );
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}
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#endif /* _MT */
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}
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else if ( __active_heap == __V5_HEAP )
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{
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#ifdef _MT
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_mlock( _HEAP_LOCK );
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__try {
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#endif /* _MT */
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if ( __old_sbh_heap_check() < 0 )
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retcode = _HEAPBADNODE;
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#ifdef _MT
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}
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__finally {
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_munlock( _HEAP_LOCK );
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}
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#endif /* _MT */
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}
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if (!HeapValidate(_crtheap, 0, NULL))
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{
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if (GetLastError() == ERROR_CALL_NOT_IMPLEMENTED)
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{
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_doserrno = ERROR_CALL_NOT_IMPLEMENTED;
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errno = ENOSYS;
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}
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else
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retcode = _HEAPBADNODE;
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}
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return retcode;
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}
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/* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
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int __cdecl _heapset (
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unsigned int _fill
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)
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{
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return _heapchk();
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}
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#else /* WINHEAP */
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#include <cruntime.h>
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#include <heap.h>
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#include <malloc.h>
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#include <mtdll.h>
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#include <stddef.h>
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#include <string.h>
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static int __cdecl _heap_checkset(unsigned int _fill);
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/* Debug error values */
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#define _EMPTYHEAP 0
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#define _BADROVER 1
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#define _BADRANGE 2
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#define _BADSENTINEL 3
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#define _BADEMPTY 4
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#define _EMPTYLOOP 5
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#define _BADFREE 6
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#define _BADORDER 7
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#define _PRINTERR(msg)
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/***
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*int _heapchk() - Validate the heap
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*int _heapset(_fill) - Validate the heap and fill in free entries
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*
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*Purpose:
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* Performs a consistency check on the heap.
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*
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*Entry:
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* For heapchk()
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* No arguments
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* For heapset()
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* int _fill - value to be used as filler in free entries
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*
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*Exit:
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* Returns one of the following values:
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*
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* _HEAPOK - completed okay
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* _HEAPEMPTY - heap not initialized
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* _HEAPBADBEGIN - can't find initial header info
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* _HEAPBADNODE - malformed node somewhere
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*
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* Debug version prints out a diagnostic message if an error is found
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* (see errmsg[] above).
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*
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* NOTE: Add code to support memory regions.
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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int __cdecl _heapchk(void)
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{
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return(_heap_checkset((unsigned int)_HEAP_NOFILL));
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}
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int __cdecl _heapset (
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unsigned int _fill
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)
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{
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return(_heap_checkset(_fill));
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}
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/***
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*static int _heap_checkset(_fill) - check the heap and fill in the
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* free entries
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*
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*Purpose:
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* Workhorse routine for both _heapchk() and _heapset().
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*
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*Entry:
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* int _fill - either _HEAP_NOFILL or a value to be used as filler in
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* free entries
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*
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*Exit:
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* See description of _heapchk()/_heapset()
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*
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*******************************************************************************/
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static int __cdecl _heap_checkset (
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unsigned int _fill
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)
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{
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REG1 _PBLKDESC pdesc;
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REG2 _PBLKDESC pnext;
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int roverfound=0;
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int retval = _HEAPOK;
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/*
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* lock the heap
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*/
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_mlock(_HEAP_LOCK);
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/*
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* Validate the sentinel
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*/
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if (_heap_desc.sentinel.pnextdesc != NULL) {
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_PRINTERR(_BADSENTINEL);
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retval = _HEAPBADNODE;
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goto done;
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}
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/*
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* Test for an empty heap
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*/
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if ( (_heap_desc.pfirstdesc == &_heap_desc.sentinel) &&
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(_heap_desc.proverdesc == &_heap_desc.sentinel) ) {
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retval = _HEAPEMPTY;
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goto done;
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}
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/*
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* Get and validate the first descriptor
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*/
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if ((pdesc = _heap_desc.pfirstdesc) == NULL) {
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_PRINTERR(_EMPTYHEAP);
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retval = _HEAPBADBEGIN;
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goto done;
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}
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/*
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* Walk the heap descriptor list
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*/
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while (pdesc != &_heap_desc.sentinel) {
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/*
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* Make sure address for this entry is in range.
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*/
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if ( (_ADDRESS(pdesc) < _ADDRESS(_heap_desc.pfirstdesc)) ||
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(_ADDRESS(pdesc) > _heap_desc.sentinel.pblock) ) {
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_PRINTERR(_BADRANGE);
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retval = _HEAPBADNODE;
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goto done;
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}
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pnext = pdesc->pnextdesc;
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/*
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* Make sure the blocks corresponding to pdesc and pnext are
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* in proper order.
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*/
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if ( _ADDRESS(pdesc) >= _ADDRESS(pnext) ) {
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_PRINTERR(_BADORDER);
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retval = _HEAPBADNODE;
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goto done;
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}
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/*
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* Check the backpointer.
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*/
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if (_IS_INUSE(pdesc) || _IS_FREE(pdesc)) {
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if (!_CHECK_PDESC(pdesc)) {
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retval = _HEAPBADPTR;
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goto done;
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}
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}
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/*
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* Check for proverdesc
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*/
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if (pdesc == _heap_desc.proverdesc)
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roverfound++;
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/*
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* If it is free, fill it in if appropriate
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*/
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if ( _IS_FREE(pdesc) && (_fill != _HEAP_NOFILL) )
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memset( (void *)((unsigned)_ADDRESS(pdesc)+_HDRSIZE),
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_fill, _BLKSIZE(pdesc) );
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/*
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* Onto the next block
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*/
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pdesc = pnext;
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}
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/*
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* Make sure we found 1 and only 1 rover
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*/
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if (_heap_desc.proverdesc == &_heap_desc.sentinel)
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roverfound++;
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if (roverfound != 1) {
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_PRINTERR(_BADROVER);
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retval = _HEAPBADBEGIN;
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goto done;
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}
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/*
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* Walk the empty list. We can't really compare values against
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* anything but we may loop forever or may cause a fault.
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*/
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pdesc = _heap_desc.emptylist;
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while (pdesc != NULL) {
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pnext = pdesc->pnextdesc;
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/*
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* Header should only appear once
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*/
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if (pnext == _heap_desc.emptylist) {
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_PRINTERR(_EMPTYLOOP)
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retval = _HEAPBADPTR;
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goto done;
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}
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pdesc = pnext;
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}
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/*
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* Common return
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*/
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done:
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/*
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* release the heap lock
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*/
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_munlock(_HEAP_LOCK);
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return(retval);
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}
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#endif /* WINHEAP */
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