Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
314 lines
8.6 KiB
C++
314 lines
8.6 KiB
C++
/***
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*malloc.c - Get a block of memory from the heap
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*
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* Copyright (c) 1989-1998, Microsoft Corporation. All rights reserved.
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*
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*Purpose:
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* Defines the malloc() function.
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*
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*******************************************************************************/
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#include <cruntime.h>
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#include <malloc.h>
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#include <internal.h>
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#include <mtdll.h>
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#include <dbgint.h>
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#ifdef WINHEAP
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#include <windows.h>
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#include <winheap.h>
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#else /* WINHEAP */
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#include <heap.h>
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#endif /* WINHEAP */
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extern int _newmode; /* malloc new() handler mode */
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/***
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*void *malloc(size_t size) - Get a block of memory from the heap
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*
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*Purpose:
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* Allocate of block of memory of at least size bytes from the heap and
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* return a pointer to it.
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*
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* Calls the new appropriate new handler (if installed).
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*
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*Entry:
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* size_t size - size of block requested
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*
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*Exit:
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* Success: Pointer to memory block
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* Failure: NULL (or some error value)
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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void * __cdecl _malloc_base (size_t size)
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{
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void *res = _nh_malloc_base(size, _newmode);
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return res;
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}
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/***
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*void *_nh_malloc_base(size_t size) - Get a block of memory from the heap
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*
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*Purpose:
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* Allocate of block of memory of at least size bytes from the heap and
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* return a pointer to it.
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*
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* Calls the appropriate new handler (if installed).
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*
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* There are two distinct new handler schemes supported. The 'new' ANSI
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* C++ scheme overrides the 'old' scheme when it is activated. A value of
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* _NOPTH for the 'new' handler indicates that it is inactivated and the
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* 'old' handler is then called.
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*
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*Entry:
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* size_t size - size of block requested
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*
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*Exit:
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* Success: Pointer to memory block
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* Failure: NULL (or some error value)
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*
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*Uses:
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*
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*Exceptions:
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*
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*******************************************************************************/
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void * __cdecl _nh_malloc_base (size_t size, int nhFlag)
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{
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void * pvReturn;
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// validate size
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if (size > _HEAP_MAXREQ)
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return NULL;
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#ifndef WINHEAP
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/* round requested size */
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size = _ROUND2(size, _GRANULARITY);
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#endif /* WINHEAP */
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for (;;) {
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// allocate memory block
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if (size <= _HEAP_MAXREQ)
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pvReturn = _heap_alloc_base(size);
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else
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pvReturn = NULL;
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// if successful allocation, return pointer to memory
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// if new handling turned off altogether, return NULL
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if (pvReturn || nhFlag == 0)
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return pvReturn;
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// call installed new handler
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if (!_callnewh(size))
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return NULL;
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// new handler was successful -- try to allocate again
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}
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}
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/***
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*void *_heap_alloc_base(size_t size) - does actual allocation
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*
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*Purpose:
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* Same as malloc() except the new handler is not called.
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*
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*Entry:
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* See malloc
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*
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*Exit:
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* See malloc
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*
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*Exceptions:
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*
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*******************************************************************************/
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void * __cdecl _heap_alloc_base (size_t size)
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{
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#ifdef WINHEAP
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void * pvReturn;
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#else /* WINHEAP */
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_PBLKDESC pdesc;
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_PBLKDESC pdesc2;
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#endif /* WINHEAP */
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#ifdef WINHEAP
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if ( __active_heap == __V6_HEAP )
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{
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if ( size <= __sbh_threshold )
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{
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#ifdef _MT
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_mlock( _HEAP_LOCK );
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__try {
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#endif /* _MT */
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pvReturn = __sbh_alloc_block(size);
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#ifdef _MT
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}
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__finally {
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_munlock( _HEAP_LOCK );
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}
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#endif /* _MT */
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if (pvReturn)
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return pvReturn;
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}
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}
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else if ( __active_heap == __V5_HEAP )
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{
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/* round up to the nearest paragraph */
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if ( size )
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size = (size + _OLD_PARASIZE - 1) & ~(_OLD_PARASIZE - 1);
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else
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size = _OLD_PARASIZE;
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if ( size <= __old_sbh_threshold ) {
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#ifdef _MT
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_mlock(_HEAP_LOCK);
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__try {
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#endif /* _MT */
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pvReturn = __old_sbh_alloc_block(size >> _OLD_PARASHIFT);
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#ifdef _MT
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}
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__finally {
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_munlock(_HEAP_LOCK);
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}
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#endif /* _MT */
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if ( pvReturn != NULL )
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return pvReturn;
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}
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return HeapAlloc( _crtheap, 0, size );
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}
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if (size == 0)
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size = 1;
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size = (size + BYTES_PER_PARA - 1) & ~(BYTES_PER_PARA - 1);
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return HeapAlloc(_crtheap, 0, size);
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}
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#else /* WINHEAP */
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/* try to find a big enough free block
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*/
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if ( (pdesc = _heap_search(size)) == NULL )
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{
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if ( _heap_grow(size) != -1 )
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{
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/* try finding a big enough free block again. the
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* success of the call to _heap_grow should guarantee
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* it, but...
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*/
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if ( (pdesc = _heap_search(size)) == NULL )
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{
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/* something unexpected, and very bad, has
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* happened. abort!
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*/
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_heap_abort();
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}
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}
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else
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return NULL;
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}
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/* carve the block into two pieces (if necessary). the first piece
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* shall be of the exact requested size, marked inuse and returned to
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* the caller. the leftover piece is to be marked free.
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*/
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if ( _BLKSIZE(pdesc) != size ) {
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/* split up the block and free the leftover piece back to
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* the heap
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*/
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if ( (pdesc2 = _heap_split_block(pdesc, size)) != NULL )
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_SET_FREE(pdesc2);
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}
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/* mark pdesc inuse
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*/
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_SET_INUSE(pdesc);
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/* check proverdesc and reset, if necessary
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*/
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_heap_desc.proverdesc = pdesc->pnextdesc;
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return( (void *)((char *)_ADDRESS(pdesc) + _HDRSIZE) );
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}
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/***
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*_PBLKDESC _heap_split_block(pdesc, newsize) - split a heap allocation block
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* into two allocation blocks
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*
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*Purpose:
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* Split the allocation block described by pdesc into two blocks, the
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* first one being of newsize bytes.
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*
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* Notes: It is caller's responsibilty to set the status (i.e., free
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* or inuse) of the two new blocks, and to check and reset proverdesc
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* if necessary. See Exceptions (below) for additional requirements.
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*
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*Entry:
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* _PBLKDESC pdesc - pointer to the allocation block descriptor
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* size_t newsize - size for the first of the two sub-blocks (i.e.,
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* (i.e., newsize == _BLKSIZE(pdesc), on exit)
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*
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*Exit:
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* If successful, return a pointer to the descriptor for the leftover
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* block.
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* Otherwise, return NULL.
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*
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*Exceptions:
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* It is assumed pdesc points to a valid allocation block descriptor and
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* newsize is a valid heap block size as is (i.e., WITHOUT rounding). If
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* either of these of assumption is violated, _heap_split_block() will
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* likely corrupt the heap. Note also that _heap_split_block will simply
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* return to the caller if newsize >= _BLKSIZE(pdesc), on entry.
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*
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*******************************************************************************/
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_PBLKDESC __cdecl _heap_split_block (
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REG1 _PBLKDESC pdesc,
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size_t newsize
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)
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{
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REG2 _PBLKDESC pdesc2;
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_ASSERTE(("_heap_split_block: bad pdesc arg", _CHECK_PDESC(pdesc)));
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_ASSERTE(("_heap_split_block: bad newsize arg", _ROUND2(newsize,_GRANULARITY) == newsize));
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/* carve the block into two pieces (if possible). the first piece
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* is to be exactly newsize bytes.
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*/
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if ( (_BLKSIZE(pdesc) > newsize) && ((pdesc2 = __getempty())
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!= NULL) )
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{
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/* set it up to manage the second piece and link it in to
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* the list
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*/
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pdesc2->pblock = (void *)((char *)_ADDRESS(pdesc) + newsize +
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_HDRSIZE);
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*(void **)(pdesc2->pblock) = pdesc2;
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pdesc2->pnextdesc = pdesc->pnextdesc;
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pdesc->pnextdesc = pdesc2;
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return pdesc2;
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}
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return NULL;
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}
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#endif /* WINHEAP */
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