Files
firestorm/Gameleap/code/mw4/Code/mw4print/mw4print.cpp
T
3256c103a2 mw4print: add -debug flag for step-by-step diagnostic logging
Adds runtime diagnostic logging to track down why printing is broken.
Pass -debug (or /debug) on the command line; all output goes to
mw4print-debug.txt next to the exe (append mode, timestamped lines).
No effect on normal operation when the flag is absent.

What is logged:
- Startup: AssetsDirectory1 path and full command line
- OnCreate: DB config loaded, timer created
- DoCopyData / OnFileOpen: each file queued for printing with filename
- OnTimer: which file is being processed each second, LoadPR result
- DoPrint: nPlayers count, PrintDlg call + result (on failure logs
  CommDlgExtendedError hex code), DB export call/result, SetupFonts
  result, StartDoc result, EndDoc vs AbortDoc, final return code

The CommDlgExtendedError value on a PrintDlg failure will identify the
root cause (e.g. CDERR_NODEFAULTPRN = no default printer configured).

Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-08-07 21:53:02 -05:00

163 lines
4.1 KiB
C++

// mw4print.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "mw4print.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMW4PrintApp
BEGIN_MESSAGE_MAP(CMW4PrintApp, CWinApp)
//{{AFX_MSG_MAP(CMW4PrintApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMW4PrintApp construction
extern char AssetsDirectory1[MAX_PATH];
CMW4PrintApp::CMW4PrintApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMW4PrintApp object
CMW4PrintApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMW4PrintApp initialization
BOOL CMW4PrintApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
GetModuleFileName(m_hInstance, AssetsDirectory1, sizeof(AssetsDirectory1));
char* p = strrchr(AssetsDirectory1, '\\');
if (p) {
*p = '\0';
} else {
AssetsDirectory1[0] = '\0';
}
const char* pszCmd = GetCommandLine();
if (strstr(pszCmd, "-debug") || strstr(pszCmd, "/debug")) {
g_bDebugLog = true;
DbgLog("=== mw4print started ===");
DbgLog("AssetsDirectory1: %s", AssetsDirectory1);
DbgLog("CommandLine: %s", pszCmd);
}
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMW4PrintApp message handlers
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CMW4PrintApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMW4PrintApp message handlers