Files
firestorm/MW4COMPARE/tools/split-source.py
T
83478b7666 Add MW4COMPARE: .mw4 decompiler toolchain and V4H comparison harness
Tooling built to recover editable source for six 'Mech chassis that exist
in the parallel FS_Build_V4H build but not in this repo. Reverse-engineers
every compiled record type in the .mw4 package format back to the .data /
.instance / .subsystems / .damage / .contents / .torso / .engine /
.armature sources the content pipeline consumes.

Nothing here is wired into the game build. It is a standalone analysis
harness run from Linux.

Package format
--------------
"#VBD" container. Directory records are [len][name][FILETIME][origSize]
[storedSize][offset], payload base at dword 0x0C. A record is stored raw
when storedSize == origSize, otherwise LZW (9->12-bit LSB-first codes,
256=clear, 257=EOF, dict from 258), per Database.cpp:451.

GameModel records are flat /Zp4 structs following the C++ inheritance
chain Entity(0) -> Mover(28) -> MWObject(80) -> Vehicle(664) -> Mech(756),
1636 bytes total. CreateMessage records follow Replicator -> Entity ->
Mover -> MWMover -> MWObject -> Vehicle -> Mech from start=16 (the
undeclared Connection__Message header), ending at 341 and padded to 344.

tools/decompile/
----------------
  datamap.py        header-driven layout engine; CHAIN + ANCHORS
                    {Vehicle:664, Mech:756} assert the struct offsets
  mw4msg.py         CreateMessage reader/walker
  data.py           .data      constants.py  define/table symbol resolution
  damage.py         .damage    contents.py   .contents
  smallmodel.py     .torso + .engine         instance.py  .instance
  armature.py / armature_parts.py  .armature + armaturedata/armaturevideo
  assembly.py       joint hierarchy renderer
  make_generic_doll.py  builds generic MFD/Radar damage dolls
  verify_*.py       per-type round-trip verifiers

Verified round-trip across all 64 shared chassis:
  .armature      2938/2976 pages     .subsystems  7579/7585 keys
  .data map      6071/6071 values    .data trip   8291/8306 keys
  .damage        6605/6605 keys      .contents    7480/7480 keys
  .torso+.engine 1280/1280 keys      .instance     896/896 keys, 64/64 pages
  armature_parts 1202/1202 .data, 1149/1202 .video

Layout-discovery lessons (documented in DECOMPILING.md)
-------------------------------------------------------
- Never let a field map be discovered by the values that verify it. A
  value-matching pass reported 4288/4288 while mis-assigning 34 keys. The
  map was rebuilt from header declaration order, anchored on uniquely
  resolved fields.
- Read the factory, not the data. 12 .data fields and 5 Torso fields are
  declared plain Stuff::Scalar but multiplied by Radians_Per_Degree in
  Mech_Tool.cpp:889 / Torso_Tool.cpp.
- Strip typedefs before walking a header. A stray `typedef int AttributeID;`
  masked a missing ClassID - two 4-byte errors cancelling out, caught only
  by the ANCHORS assertion.
- A verifier that silently narrows its own input reports success. Braced
  blocks must be hidden before splitting pages, replacing both CR and LF,
  because a `Shadow={...}` block contains a line reading `[shadow]` and
  splitlines() also splits on bare CR.
- NSWIZZLE is undefined, so the #else branch is live and orders members
  differently. bool is 1 byte; char x[MaxStringLength] is 256.
- V4H carries stale Mech IDs (their Atlas is 5, ours 6), so 64 of 65 shared
  chassis are off by one; --retarget-ids emits $(M_<Chassis>)/$(IDS_<Chassis>).

reports/ holds generated diffs. The two ~5 MB manifest-*.tsv intermediates
are gitignored; regenerate everything with run-comparison.sh.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-08-08 16:47:57 -05:00

154 lines
6.2 KiB
Python

#!/usr/bin/env python3
"""
split-source.py - separate repackable source files from compiled records, and
rename the ones that need it, so the tree can be dropped into Content/.
python3 split-source.py <extractedDir> [--apply]
Dry-run by default.
The problem
-----------
A .mw4 does not store the source tree. Some records are the source file byte for
byte; others are what the packer produced from it. Classification was derived
empirically by extracting OUR OWN packages and hash-matching every record against
Gameleap/mw4/Content (22,138 matched, 28,728 did not):
verbatim source .tga .erf .mw4anim .bid .wav .bsp .material .abl .obb .ebf
.bounds .animscript .fgd .tcf .mlr .d3f .gaf .script .h .abi
compiled .data .instance .subsystems .damage .torso .engine .audio
.video .lights .mw4, and every {hint} {handle} {gamemodel}
{element} {footsteps} {zones} {nametable} [shadow]
[joint_*]{armature} [joint_*]{sites} record
Worth being concrete: our source Content/Mechs/Atlas/atlas.data is 4,891 bytes of
text; the record packed under that name is a 12-byte binary stub. The real
payload went into the {gamemodel}/{element} records. So a mech's .data .damage
.subsystems .instance CANNOT be recovered from a package - they have to be
re-authored.
.armature likewise does not exist in a package. The packer splits it into
per-joint X.contents[joint_*]{armature} records, which are compiled.
What this does
--------------
* X.data{solidobb} -> X_skeleton_SOLID.obb (mechs)
X.data{hierarchicalobb} -> X_skeleton.obb (mechs)
...or _SOLID.obb / .obb outside Content/Mechs. These really are .obb files
('#BBO' magic, headers byte-identical to ours). The exact source spelling is
declared inside the .data text, which we do not have, so a convention is
applied and recorded in _source-vs-compiled.tsv - whatever .data gets
authored later must reference the same name.
* everything classified as compiled moves to _compiled/, keeping its path
* everything left under Content/ is genuine, repackable source
Resource/ (variants, pilot options) is left alone: those are whole .mw4
packages, best taken from FS_Build_V4H/resource/Variants/*.mw4 directly rather
than from their unpacked records.
"""
import sys, os, re, collections
SOURCE_EXT = {".tga", ".erf", ".mw4anim", ".bid", ".wav", ".bsp", ".material",
".abl", ".obb", ".ebf", ".bounds", ".animscript", ".fgd", ".tcf",
".mlr", ".d3f", ".gaf", ".h", ".abi", ".hpp", ".include", ".tpl"}
COMPILED_EXT = {".data", ".instance", ".subsystems", ".damage", ".torso",
".engine", ".audio", ".video", ".lights", ".mw4"}
OBB_QUALS = {"{solidobb}": ("_skeleton_SOLID.obb", "_SOLID.obb"),
"{hierarchicalobb}": ("_skeleton.obb", ".obb")}
QUAL = re.compile(r'(\[[^\]]*\]|\{[^}]*\})')
def is_text(path, limit=8192):
with open(path, "rb") as fh:
chunk = fh.read(limit)
if not chunk:
return False
printable = sum(1 for b in chunk if 9 <= b <= 13 or 32 <= b < 127)
return printable / len(chunk) > 0.90
def classify(path, name, rel):
quals = "".join(QUAL.findall(name)).lower()
stem = QUAL.sub("", name)
ext = os.path.splitext(stem)[1].lower()
if quals in OBB_QUALS:
mech = "/mechs/" in rel.lower()
suffix = OBB_QUALS[quals][0 if mech else 1]
return "source", stem.rsplit(".", 1)[0] + suffix
if quals:
return "compiled", name
if ext in SOURCE_EXT:
return "source", name
if ext in COMPILED_EXT:
return "compiled", name
# .script and .contents are genuinely mixed - decide on content
return ("source" if is_text(path) else "compiled"), name
def main():
if len(sys.argv) < 2:
sys.exit(__doc__)
root = sys.argv[1]
apply_ = "--apply" in sys.argv
content = os.path.join(root, "Content")
if not os.path.isdir(content):
sys.exit(f"no Content/ in {root} - run restructure.py first")
plan, stats = [], collections.Counter()
renames = collections.Counter()
for dp, _dirs, fs in os.walk(content):
for f in fs:
p = os.path.join(dp, f)
rel = os.path.relpath(p, root).replace("\\", "/")
verdict, newname = classify(p, f, rel)
new = ("Content/" if verdict == "source" else "_compiled/Content/") + \
os.path.relpath(os.path.join(dp, newname), content).replace("\\", "/")
plan.append((rel, new, verdict))
stats[verdict] += 1
if verdict == "source" and newname != f:
renames[os.path.splitext(f)[1] or f] += 1
print(f"Content/: {sum(stats.values())} files")
print(f" repackable source : {stats['source']}")
print(f" compiled records : {stats['compiled']} (-> _compiled/)")
if renames:
print("\nrenamed:")
for k, v in renames.most_common():
print(f" {v:5d} {k}")
print("\nsample renames:")
shown = 0
for old, new, v in plan:
if v == "source" and os.path.basename(old) != os.path.basename(new) and shown < 6:
print(f" {os.path.basename(old)} -> {os.path.basename(new)}")
shown += 1
if not apply_:
print("\nDRY RUN - nothing changed. Re-run with --apply.")
return
for old, new, _v in plan:
src, dest = os.path.join(root, old), os.path.join(root, new)
os.makedirs(os.path.dirname(dest), exist_ok=True)
os.replace(src, dest)
with open(os.path.join(root, "_source-vs-compiled.tsv"), "w", encoding="utf-8") as fh:
fh.write("verdict\toriginalPath\tnewPath\n")
for old, new, v in sorted(plan):
fh.write(f"{v}\t{old}\t{new}\n")
removed = 0
for dp, _dirs, _fs in os.walk(root, topdown=False):
if dp == root or not os.path.isdir(dp):
continue
if not os.listdir(dp):
os.rmdir(dp)
removed += 1
print(f"\nmoved {len(plan)} files, removed {removed} empty directories")
print(f"log: {os.path.join(root, '_source-vs-compiled.tsv')}")
if __name__ == "__main__":
main()