Files
firestorm/Gameleap/code/mw4/Code/mw4print/cspcfd.h
T
dicion af416960fa Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
2026-07-18 13:10:31 -05:00

49 lines
1.7 KiB
C++

#if !defined(__CSpcFileDialog__)
#define __CSpcFileDialog__
#define SPCHOOK_CONTROL_ID 30000
class CSpcFileDialog : public CFileDialog
{
public:
BOOL m_bWM_INITDIALOG;
BOOL m_bWM_DESTROY;
public:
DWORD m_dwStyle;
UINT m_uID;
HINSTANCE m_hInstance;
CStr m_strCustFilter;
protected:
CStr m_strWindowText;
public:
static UINT DoOldProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
CSpcFileDialog(BOOL bOpenFileDialog, LPCTSTR lpszDefExt = NULL, LPCTSTR lpszFileName = NULL, DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, LPCTSTR lpszFilter = NULL, CWnd* pParentWnd = NULL);
void SetTitle(const char* pcszTitle);
void SetWorkingDir(const char* pcszWorkingDir);
void SetFilterIndex(int nFilterIndex); // 1-based index, 0 = user-defined filter
int GetFilterIndex() const; // 1-based index, 0 = user-defined filter
void SetCustomFilter(const char* pcszName = NULL, const char* pcszExt = NULL);
void EnableHook(const char* pcszWindowText, DWORD dwStyle = (DWORD)(-1));
virtual BOOL DoMessage(HWND hParent, UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bRet);
virtual int DoOveride(HWND hParent, CRect& r);
virtual void DoDestroy();
};
class CSelFileDialog : public CSpcFileDialog
{
public:
int m_nSEL;
CComboBox m_Combo;
CStrArray m_aSELs;
public:
CSelFileDialog(BOOL bOpenFileDialog, LPCTSTR lpszDefExt = NULL, LPCTSTR lpszFileName = NULL, DWORD dwFlags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, LPCTSTR lpszFilter = NULL, CWnd* pParentWnd = NULL);
int GetSEL() const;
virtual BOOL OnFileNameOK();
virtual int DoOveride(HWND hParent, CRect& r);
virtual void DoDestroy();
};
#endif // !defined(__CSpcFileDialog__)