Files
firestorm/Gameleap/code/mw4/Code/mw4print
dicion b98cb87ef3 mw4print: MySQL export, configurable banner text
MySQL database export (dbexport.h / dbexport.cpp):
- New files dbexport.h / dbexport.cpp implement late-bound MySQL export.
  libmysql.dll is loaded at runtime via LoadLibrary/GetProcAddress so no
  MySQL SDK is required at compile time; the app runs normally if the DLL
  is absent.
- After each print job, match data is exported to a MySQL server before
  PrintDlg() is called: one row in 'match', one row per player in
  'player_result', one row per attacker/victim pair in 'pvp'.  An optional
  'event' table records every individual SRecScore entry (off by default).
  Tables are created automatically (CREATE TABLE IF NOT EXISTS) on first
  connect.
- Config stored in mw4print.ini (app directory), section [MySQLExport]:
  Enabled, Host, Port, Database, Username, Password, ExportEvents.
- Config loaded at startup (OnCreate); DB_LoadConfig() / DB_SaveConfig().
- Connection timeout set to 5 seconds so the app does not hang if the
  server is unreachable.
- libmysql.dll (MySQL Connector/C 32-bit) added to Gameleap/mw4/ so the
  deploy script copies it to MW4/ alongside mw4print.exe.

Database Settings dialog (File > Database Settings... / Ctrl+D):
- MFC dialog: enable checkbox, Host/Port/Database/Username/Password fields,
  Export Events checkbox, Test Connection button with live status label,
  OK/Cancel.  OK persists settings to mw4print.ini immediately.

Configurable banner text (File > Banner Setting...):
- The 'WWW.MECHJOCK.COM' URL string printed at the bottom of every score
  sheet is now configurable.  Stored as BannerText= in options.ini under
  [battle tech print] (same section/file as the other print layout params).
  File > Banner Setting... opens a dialog to edit it; OK saves to options.ini
  and takes effect on the next print job with no restart needed.
  Default value is the original MECHJOCK string if the key is absent.
2026-07-18 14:05:31 -05:00
..

========================================================================

       MICROSOFT FOUNDATION CLASS LIBRARY : mw4print

========================================================================





AppWizard has created this mw4print application for you.  This application

not only demonstrates the basics of using the Microsoft Foundation classes

but is also a starting point for writing your application.



This file contains a summary of what you will find in each of the files that

make up your mw4print application.



mw4print.dsp

    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.



mw4print.h

    This is the main header file for the application.  It includes other

    project specific headers (including Resource.h) and declares the

    CMW4PrintApp application class.



mw4print.cpp

    This is the main application source file that contains the application

    class CMW4PrintApp.



mw4print.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

	Visual C++.



mw4print.clw

    This file contains information used by ClassWizard to edit existing

    classes or add new classes.  ClassWizard also uses this file to store

    information needed to create and edit message maps and dialog data

    maps and to create prototype member functions.



res\mw4print.ico

    This is an icon file, which is used as the application's icon.  This

    icon is included by the main resource file mw4print.rc.



res\mw4print.rc2

    This file contains resources that are not edited by Microsoft 

	Visual C++.  You should place all resources not editable by

	the resource editor in this file.







/////////////////////////////////////////////////////////////////////////////



For the main frame window:



MainFrm.h, MainFrm.cpp

    These files contain the frame class CMainFrame, which is derived from

    CFrameWnd and controls all SDI frame features.



/////////////////////////////////////////////////////////////////////////////







/////////////////////////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named mw4print.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.



If your application uses MFC in a shared DLL, and your application is 

in a language other than the operating system's current language, you

will need to copy the corresponding localized resources MFC42XXX.DLL

from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,

and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.

For example, MFC42DEU.DLL contains resources translated to German.)  If you

don't do this, some of the UI elements of your application will remain in the

language of the operating system.



/////////////////////////////////////////////////////////////////////////////