Korean translation (84 source files, 876 lines): - Translated all EUC-KR/CP949 Korean developer comments to English across 84 source files in Gameleap/code/. Zero Korean bytes remain outside the intentional font-table headers (D3FFontEdit2/fontedit all.h etc.). - Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun (second developer's markers); // 鉉 - start/end patterns. - Functional string translations in recscore.cpp (mw4 + mw4print copies): body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.), kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog. - GosView profiler: 킪 -> us (microseconds) in timing display strings. - Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/ MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket ID comments, login/session management comments. - render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg HUD component comments. - DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left from a prior partial encoding conversion. UTF-8 encoding cleanup (76+ files): - Latin-1 single bytes converted to proper UTF-8 multi-byte sequences: © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers, ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp, Û (0xDB) in SafeChain_Test.cpp tool header, ß (0xDF) in AnimationSuite version strings (8 files). - Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left as-is: raw byte values are C array data, not text. Language DLL: - Replaced Gameleap/mw4/Language.dll (original Korean binary) and MW4/Language.dll with freshly built English version from Language - Win32 English config (Language.dsp). Fixes Korean button labels in the GameOS exception/crash dialog (??? ??... / ?? / ??? were showing instead of More Details.../Continue/Exit).
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/**********************************************************************
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FILE: IPipelineClient.h
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DESCRIPTION: Geometry pipeline client API
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CREATED BY: Attila Szabo, Discreet
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HISTORY: [attilas|19.09.2000]
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*> Copyright (c) 1998-2000, All Rights Reserved.
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**********************************************************************/
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#ifndef __IPIPELINECLIENT__H
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#define __IPIPELINECLIENT__H
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#include "baseinterface.h"
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// GUID that identifies this ifc (interface)
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#define PIPELINECLIENT_INTERFACE Interface_ID(0x62383d51, 0x2d0f7d6a)
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//----------------------------------------------------------------------
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// This interface should be implemented by objects that flow up the
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// geometry pipeline and have data members that belong to the pipeline
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// channels (geometry, topology, texmap, etc)
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// ... in other words by objects that are part of the data flow evaluation
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// of the Max stack.
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//________________________________________________________________________
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class IPipelineClient : public BaseInterface
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{
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public:
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// --- IPipelineClient methods
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virtual void ShallowCopy( IPipelineClient* from, ULONG_PTR channels ) = 0;
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virtual void DeepCopy( IPipelineClient* from, ULONG_PTR channels ) = 0;
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virtual void NewAndCopyChannels( ULONG_PTR channels ) = 0;
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virtual void FreeChannels( ULONG_PTR channels, int zeroOthers = 1 ) = 0;
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virtual void ZeroChannels( ULONG_PTR channels ) = 0;
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virtual void AppendAllChannels( IPipelineClient* from ) = 0;
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// --- from BaseInterface
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virtual Interface_ID GetID() { return PIPELINECLIENT_INTERFACE; }
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};
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#endif |