Files
firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/iMSZip.h
T
dicion af416960fa Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
2026-07-18 13:10:31 -05:00

35 lines
1.1 KiB
C++

/*
* iMSZip.h - Public interface to MAXScript Zip Package Manager
*
* Copyright © Autodesk, Inc, 2000. John Wainwright.
*
*/
#ifndef _H_IMSZIP
#define _H_IMSZIP
class IMSZipMgr;
#define MSZIP_MGR_INTERFACE Interface_ID(0x26492c82, 0x10fc5210)
inline IMSZipMgr* GetMSZipMgr() { return (IMSZipMgr*)GetCOREInterface(MSZIP_MGR_INTERFACE); }
// class IMSZipMgr
// MAXScript Zip Package manager interface
class IMSZipMgr : public FPStaticInterface
{
public:
// function IDs
enum { fileInPackage,
unloadPackage,
};
virtual BOOL FileInPackage(TCHAR* file_name, TSTR& extract_dir)=0; // unload & run zip package, return extract-to directory
virtual BOOL UnloadPackage(TCHAR* file_name, TSTR& extract_dir,
TSTR& dropFile, MacroEntry*& dropScript)=0; // just unload the package, ignore any drop or run commands,
// return extract-to directory and any primary drop file
// if the primary dopFile is a .ds, compile it in context of
// package and return MAcroEntry* for it in 'dropScript'
};
#endif