Correct the High Explosive ammo key and ensure positive-capacity weapons receive at least one starting round and ammo per pack. Apply MechLab special handling to weapon ID 87 and document activation, stacking, validation, and deployment requirements.
19 lines
453 B
Plaintext
19 lines
453 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::HighExplosiveWeapon
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ProjectileModelResource=Weapons\HighExplosive\HighExplosive.data
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TotalCritLocations=1
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ReloadTime=2.5
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MaxDistance=30.0
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TotalSlotsTaken=2
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SlotType=MissileSlot
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DamageAmount=100
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Tonage=2.0
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NumFire=1.0
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fireRate=0.15
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MaxAmmo=1
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InitialLinearVelocity=0.0 0.0 0.0
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InitialLinearAcceleration=0.0 0.0 0.0
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SplashRadius=30.0
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ItemID=$(W_HighExplosive) |