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firestorm/Gameleap/mw4/Content/WeaponSubsystems/HighExplosiveWeaponSubsystem/HighExplosive.data
T
dicion cd10398f71 Fix High Explosive firing from MechLab
Correct the High Explosive ammo key and ensure positive-capacity weapons receive at least one starting round and ammo per pack. Apply MechLab special handling to weapon ID 87 and document activation, stacking, validation, and deployment requirements.
2026-08-08 22:46:42 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::HighExplosiveWeapon
ProjectileModelResource=Weapons\HighExplosive\HighExplosive.data
TotalCritLocations=1
ReloadTime=2.5
MaxDistance=30.0
TotalSlotsTaken=2
SlotType=MissileSlot
DamageAmount=100
Tonage=2.0
NumFire=1.0
fireRate=0.15
MaxAmmo=1
InitialLinearVelocity=0.0 0.0 0.0
InitialLinearAcceleration=0.0 0.0 0.0
SplashRadius=30.0
ItemID=$(W_HighExplosive)