Files
firestorm/Gameleap/code/Launcher
CydandClaude Fable 5 dbcf4052e2 Add -tbaud switch: force COM1 RIO baud for high-speed replica boards
-tbaud <rate> (9600-921600) overrides the COM1 baud rate while keeping
old-RIO (type 0) protocol behavior unchanged; independent of -trio.
SetupComm buffers 2/2 -> 1024/1024 only when the override is active.
Rebuilt Release + Profile (0 errors), deployed rel.bin\MW4.exe to MW4\.
run-firestorm driver: game-start now takes optional extra args.
CLAUDE.md: branch notes incl. the CP949 comment-encoding hazard
(mw4 sources must be edited byte-safely).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 21:50:10 -05:00
..

========================================================================

       WIN32 APPLICATION : Launcher

========================================================================





AppWizard has created this Launcher application for you.  



This file contains a summary of what you will find in each of the files that

make up your Launcher application.



Launcher.cpp

    This is the main application source file.



Launcher.dsp

    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.

	



/////////////////////////////////////////////////////////////////////////////

AppWizard has created the following resources:



Launcher.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

	Visual C++.



res\Launcher.ico

    This is an icon file, which is used as the application's icon (32x32).

    This icon is included by the main resource file Launcher.rc.



small.ico

    %%This is an icon file, which contains a smaller version (16x16)

	of the application's icon. This icon is included by the main resource

	file Launcher.rc.



/////////////////////////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named Launcher.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.





/////////////////////////////////////////////////////////////////////////////