Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
283 lines
6.7 KiB
Plaintext
283 lines
6.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="AI test" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=AI test - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "AI test.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "AI test.mak" CFG="AI test - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "AI test - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "AI test - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "AI test - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Gr /W3 /GR /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "DX5" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386
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!ELSEIF "$(CFG)" == "AI test - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Gr /W3 /Gm /GR /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "STRICT" /D "DX5" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib ddraw.lib version.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "AI test - Win32 Release"
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# Name "AI test - Win32 Debug"
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# Begin Group "Headers"
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# PROP Default_Filter "*.hpp;*.h"
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# Begin Source File
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SOURCE=".\ai aware.hpp"
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# End Source File
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SOURCE=".\ai combat.hpp"
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SOURCE=".\ai comm.hpp"
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SOURCE=".\ai command.hpp"
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SOURCE=".\ai conversation.hpp"
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SOURCE=".\ai event.hpp"
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SOURCE=".\ai formation.hpp"
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# End Source File
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SOURCE=".\ai know.hpp"
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# End Source File
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SOURCE=".\ai move.hpp"
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# End Source File
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SOURCE=".\ai nnet.hpp"
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# End Source File
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SOURCE=".\ai priority.hpp"
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# End Source File
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SOURCE=".\ai state.hpp"
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# End Source File
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SOURCE=".\ai test wnd.hpp"
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SOURCE=".\ai test.hpp"
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SOURCE=.\ai.hpp
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SOURCE=.\aihicom.hpp
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SOURCE=.\airailpath.hpp
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SOURCE=.\globals.hpp
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SOURCE=.\map.hpp
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SOURCE=.\move.hpp
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SOURCE=.\movecell.hpp
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SOURCE=.\movezone.hpp
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# End Source File
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SOURCE=.\prototype.hpp
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SOURCE=.\test.hpp
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SOURCE=.\windows.hpp
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# PROP Default_Filter "*.cpp;*.c"
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SOURCE=".\ai aware.cpp"
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SOURCE=".\ai combat.cpp"
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# End Source File
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SOURCE=".\ai comm.cpp"
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SOURCE=".\ai conversation.cpp"
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SOURCE=".\ai formation.cpp"
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SOURCE=".\ai global.cpp"
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SOURCE=".\ai know.cpp"
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SOURCE=".\ai move.cpp"
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SOURCE=".\ai nnet.cpp"
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SOURCE=".\ai state.cpp"
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SOURCE=".\ai test wnd.cpp"
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SOURCE=.\airailpath.cpp
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SOURCE=.\globals.cpp
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SOURCE=.\map.cpp
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SOURCE=.\move.cpp
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SOURCE=.\movecell.cpp
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SOURCE=.\movezone.cpp
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SOURCE=.\system.cpp
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SOURCE=.\work.cpp
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# End Project
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