Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
96 lines
1.7 KiB
C++
96 lines
1.7 KiB
C++
#ifndef __AICOMBATHPP__
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#define __AICOMBATHPP__
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enum HTHTYPE { HIGHSWING_HTH,LOWSWING_HTH,HIGHBLOCK_HTH,LOWBLOCK_HTH,SIDESTEP_HTH,
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HIGHKICK_HTH,LOWKICK_HTH,MOVEBACK_HTH,MOVETHROUGH_HTH,CRUSH_HTH};
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enum RANGETYPE { CHARGE_RANGE,ATTACK_RANGE,FLANK_RANGE,COVER_RANGE,KNEEL_RANGE,PRONE_RANGE};
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// hth structures for data
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typedef struct
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{
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} highSwingData;
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typedef struct
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{
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} lowSwingData;
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typedef struct
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{
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} highBlockData;
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typedef struct
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{
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} lowBlockData;
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typedef struct
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{
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} sideStepData;
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typedef struct
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{
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} highKickData;
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typedef struct
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{
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} lowKickData;
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typedef struct
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{
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} moveBackData;
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typedef struct
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{
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} moveThroughData;
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typedef struct
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{
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} crushData;
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// ranged structures for data
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typedef struct
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{
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} chargeData;
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typedef struct
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{
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} attackData;
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typedef struct
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{
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BOOL left;
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} flankData;
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typedef struct
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{
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} coverData;
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typedef struct
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{
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} kneelData;
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typedef struct
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{
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} proneData;
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typedef union {
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highSwingData HighSwingHTHData;
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lowSwingData LowSwingHTHData;
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highBlockData HighBlockHTHData;
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lowBlockData LowBlockHTHData;
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sideStepData SideStepHTHData;
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highKickData HighKickHTHData;
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lowKickData LowKickHTHData;
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moveBackData MoveBackHTHData;
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moveThroughData MoveThroughHTHData;
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crushData CrushHTHData;
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} HTHUnion;
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typedef union {
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chargeData ChargeRangeData;
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attackData AttackRangeData;
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flankData FlankRangeData;
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coverData CoverRangeData;
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kneelData KneelRangeData;
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proneData ProneRangeData;
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} RangeUnion;
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class AICombat {
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public:
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AICombat (AI *parent);
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~AICombat (void);
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virtual CommandEntry *Think (double value,CommandEntry *lastcom); // if need to remove then delete
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};
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#endif |