Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
376 B
C++
28 lines
376 B
C++
#ifndef __AIHICOMHPP__
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#define __AIHICOMHPP__
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namespace AI
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{
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enum HIGH_LEVEL_COMMANDS {
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PATROL_HIGH,
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MOVE_HIGH,
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DEFEND_HIGH,
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ESCORT_HIGH,
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ATTACK_HIGH,
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CAPTURE_HIGH,
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TELEPORT_HIGH,
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FLEE_HIGH,
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STARTUP_HIGH,
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SHUTDOWN_HIGH,
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ENDMISSION_HIGH,
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EJECT_HIGH,
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FORM_HIGH,
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HOLDFIRE_HIGH,
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FOLLOW_HIGH,
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SETPROP_HIGH
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}
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}
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#endif
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