Files
firestorm/Gameleap/code/mw4/Code/MStress/MStress.dsp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

155 lines
6.4 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="MStress" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=MStress - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MStress.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MStress.mak" CFG="MStress - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MStress - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MStress - Win32 Profile" (based on "Win32 (x86) Console Application")
!MESSAGE "MStress - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "MStress - Win32 Armor" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MStress - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /GR /Zi /Ox /Ot /Oa /Og /Oi /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /FD /GF /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 winmm.lib user32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none /incremental:yes /map
!ELSEIF "$(CFG)" == "MStress - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /Zi /Ox /Ot /Oa /Og /Oi /Gf /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 winmm.lib user32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"library"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "MStress - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /WX /GR /Zi /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_DEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /D "_ARMOR" /FD /GF /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 winmm.lib user32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386
# SUBTRACT LINK32 /pdb:none /map
!ELSEIF "$(CFG)" == "MStress - Win32 Armor"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "MStress___Win32_Armor"
# PROP BASE Intermediate_Dir "MStress___Win32_Armor"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "MStress___Win32_Armor"
# PROP Intermediate_Dir "MStress___Win32_Armor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /G6 /Zp4 /MD /W4 /WX /Zi /Ox /Ot /Oa /Og /Oi /Gf /I "...\...\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /YX /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W4 /WX /GR /Zi /Ox /Ot /Oa /Og /Oi /Gf /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "_ARMOR" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDOWS" /D "WIN32" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib user32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"library"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 winmm.lib user32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"library"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "MStress - Win32 Release"
# Name "MStress - Win32 Profile"
# Name "MStress - Win32 Debug"
# Name "MStress - Win32 Armor"
# Begin Source File
SOURCE=".\MStress.cpp"
# End Source File
# End Target
# End Project