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firestorm/Gameleap/code/mw4/Code/MW4/AI_Moods.hpp
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1.4 KiB
C++

#pragma once
#ifndef AI_MOODS_HPP
#define AI_MOODS_HPP
#include "AI.hpp"
#pragma warning (push)
#include <stlport\vector>
#include <stlport\string>
#pragma warning (pop)
namespace MW4AI
{
namespace Moods
{
enum ID // NOTE: the keywords and constants here must exactly match those in MWCONST.ABI
{
DESPERATE_START = 1, // change MOODMIN in Adept\AI.hpp if you change this
DESPERATE_END = 2,
DEFENSIVE_START = 3,
DEFENSIVE_END = 4,
NEUTRAL_START = 5,
NEUTRAL_END = 6,
AGRESSIVE_START = 7,
AGRESSIVE_END = 8,
BRUTAL_START = 9,
BRUTAL_END = 10 // change MOODMAX in Adept\AI.hpp if you change this
};
class Mood
{
public:
virtual std::string GetName() const = 0;
virtual ~Mood() {};
};
Stuff::Auto_Ptr<Mood> CreateMood(ID mood);
void VerifyMood(ID mood);
#define BEGINDEF_MOOD(classname,stringname) \
class classname \
: public Mood \
{ \
public: \
std::string GetName() const { return (stringname); } \
#define ENDDEF_MOOD };
BEGINDEF_MOOD(Desperate,"DESPERATE")
ENDDEF_MOOD
BEGINDEF_MOOD(Defensive,"DEFENSIVE")
ENDDEF_MOOD
BEGINDEF_MOOD(Neutral,"NEUTRAL")
ENDDEF_MOOD
BEGINDEF_MOOD(Aggressive,"AGGRESSIVE")
ENDDEF_MOOD
BEGINDEF_MOOD(Brutal,"BRUTAL")
ENDDEF_MOOD
#undef BEGINDEF_MOOD
#undef ENDDEF_MOOD
};
};
#endif // AI_MOODS_HPP