Files
firestorm/Gameleap/code/mw4/Code/MW4/AirplaneAnimationStateEngine.cpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

135 lines
3.9 KiB
C++

//===========================================================================//
// File: AnimationState.cpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/23/999 JSE Inital coding
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Microsoft Corp. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "MW4Headers.hpp"
#include "Airplane.hpp"
#include "AirplaneAnimationStateEngine.hpp"
//#############################################################################
//########################## AirplaneAnimationState #####################
//#############################################################################
AirplaneAnimationStateEngine::ClassData*
AirplaneAnimationStateEngine::DefaultData = NULL;
const StateEngine::StateEntry
AirplaneAnimationStateEngine::StateEntries[]=
{
STATE_ENTRY(AirplaneAnimationStateEngine, Idle),
STATE_ENTRY(AirplaneAnimationStateEngine, TakeOff),
STATE_ENTRY(AirplaneAnimationStateEngine, EndTakeOff)
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AirplaneAnimationStateEngine::InitializeClass()
{
Check_Object(AnimationStateEngine::DefaultData);
Verify(!DefaultData);
DefaultData =
new ClassData(
AirplaneAnimationStateEngineClassID,
"AirplaneAnimationStateEngine",
AnimationStateEngine::DefaultData,
ELEMENTS(StateEntries),
StateEntries,
NULL,
NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AirplaneAnimationStateEngine::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AirplaneAnimationStateEngine*
AirplaneAnimationStateEngine::Make(Vehicle *vehicle, const FactoryRequest *request)
{
Check_Object(request);
Check_Object(vehicle);
gos_PushCurrentHeap(Heap);
AirplaneAnimationStateEngine* engine = new AirplaneAnimationStateEngine(vehicle, DefaultData, request);
gos_PopCurrentHeap();
return engine;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AirplaneAnimationStateEngine::Save(FactoryRequest *request)
{
Check_Object(this);
Check_Object(request);
AnimationStateEngine::Save(request);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AirplaneAnimationStateEngine::Reuse(const FactoryRequest *request)
{
Check_Object(this);
Check_Object(request);
AnimationStateEngine::Reuse(request);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AirplaneAnimationStateEngine::AirplaneAnimationStateEngine(
Vehicle *vehicle,
ClassData *class_data,
const FactoryRequest *request
):
AnimationStateEngine(vehicle, class_data, request)
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AirplaneAnimationStateEngine::~AirplaneAnimationStateEngine()
{
}
//#############################################################################
//########################## AnimationStateEngine #######################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AirplaneAnimationStateEngine::TestClass()
{
Verify(IsDerivedFrom(DefaultData));
}