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firestorm/Gameleap/code/mw4/Code/MW4/ArtilleryWeapon.hpp
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83 lines
2.1 KiB
C++

#pragma once
#include "MW4.hpp"
#include "ProjectileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### ArtilleryWeapon #########################
//##########################################################################
typedef ProjectileWeapon__GameModel ArtilleryWeapon__GameModel;
typedef ProjectileWeapon__CreateMessage ArtilleryWeapon__CreateMessage;
typedef ProjectileWeapon__ExecutionStateEngine ArtilleryWeapon__ExecutionStateEngine;
typedef ProjectileWeapon__Message ArtilleryWeapon__Message;
typedef ProjectileWeapon__ClassData ArtilleryWeapon__ClassData;
class ArtilleryWeapon:
public ProjectileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef ArtilleryWeapon__ClassData ClassData;
typedef ArtilleryWeapon__GameModel GameModel;
typedef ArtilleryWeapon__Message Message;
typedef ArtilleryWeapon__ExecutionStateEngine ExecutionStateEngine;
typedef ArtilleryWeapon__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static ArtilleryWeapon*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
ArtilleryWeapon(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~ArtilleryWeapon();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}