Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
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// NOTE: these must EXACTLY match the #defines in LancemateDefines.hpp!
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// Just copy the file over if you change one.
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#define LancemateCATCHUP1 6000
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#define LancemateCATCHUP2 6001
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#define LancemateCATCHUP3 6002
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#define LancemateCROUCH 6003
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#define LancemateFF1_1 6004
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#define LancemateFF1_2 6005
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#define LancemateFF1_3 6006
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#define LancemateFF2_1 6007
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#define LancemateFF2_2 6008
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#define LancemateFF2_3 6009
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#define LancemateFF3_1 6010
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#define LancemateFF3_2 6011
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#define LancemateFF3_3 6012
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#define LancemateFF4_1 6013
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#define LancemateFF4_2 6014
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#define LancemateFF4_3 6015
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#define LancemateIDLE1 6016
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#define LancemateIDLE2 6017
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#define LancemateIDLE3 6018
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#define LancemateJUMPJET 6019
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#define LancemateKILLS1 6020
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#define LancemateKILLS2 6021
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#define LancemateKILLS3 6022
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#define LancemateOK1 6023
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#define LancemateOK2 6024
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#define LancemateOK3 6025
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#define LancemateOKX1 6026
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#define LancemateOKX2 6027
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#define LancemateNO1 6028
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#define LancemateNO2 6029
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#define LancemateNO3 6030 |