Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
167 B
C++
15 lines
167 B
C++
namespace gosScript
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{
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class PopUp
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{
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public:
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char * m_message;
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char * m_boxtitle;
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PopUp(char * title, char * msg);
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~PopUp();
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void Execute();
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};
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}; |