Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
37 lines
976 B
C++
37 lines
976 B
C++
//---------------------------------------------------------------------------
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//
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// Dheap.h -- This file contains the definition for the Base HEAP
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// Manager Class. The Base HEAP manager creates,
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// manages and destroys block of memory using Win32
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// virtual memory calls.
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//
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// Honor Bound -- FASA Interactive Technologies
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//
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// Copyright (c) 1995 FASA Interactive Technologies
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//
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//---------------------------------------------------------------------------
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#ifndef ABLDHEAP_H
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#define ABLDHEAP_H
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//---------------------------------------------------------------------------
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// Class declarations
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//struct HeapBlock;
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//typedef HeapBlock *HeapBlockPtr;
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namespace ABL
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{
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struct HeapBlock;
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typedef HeapBlock *HeapBlockPtr;
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class HeapManager;
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typedef HeapManager *HeapManagerPtr;
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class UserHeap;
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typedef UserHeap *UserHeapPtr;
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}
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//---------------------------------------------------------------------------
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#endif |