Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
260 B
C
7 lines
260 B
C
#pragma once
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bool FirstRunEula(const char *eula_filename,const char *warranty_filename);
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bool EulaDeclineMsg(const char *str,const char *caption);
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bool ExecuteAndWait(const char *exename);
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bool WinMessageBox(const char *str,const char *msg,int mode=0);
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