Files
firestorm/Gameleap/code/mw4/Code/MW4Application/mugpdefs.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

81 lines
1.6 KiB
C

#ifdef WIN32
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
#pragma warning(disable:4201)
#endif // WIN32
#ifdef IRIX
#define _BSD_SIGNALS
#include <fcntl.h>
/* #include <stropts.h> */
#endif
#include <stdio.h>
#include <time.h>
#include <sys/types.h>
#include <errno.h>
#include <string.h>
#include <stdarg.h>
#ifdef WIN32
//#include <winsock.h>
#include <winsock2.h>
#else
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/signal.h>
#include <sys/wait.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#endif
#ifdef CHECK_ASSERT_VALID
#define CHECK_ASSERT_VALID(expr) (expr)
#endif // CHECK_ASSERT_VALID
#ifndef TRACE
#define TRACE(x)
#endif // TRACE
#ifndef ASSERT
#define ASSERT(x)
#endif // ASSERT
#include "stddefs.h"
#include "array.inl"
#include "dblinks.inl"
#include "qsort.inl"
#include "bsearch.inl"
#include "dqfixed.inl"
DECLARE_CLASS(TEXTFmt);
DECLARE_CLASS(DAPacket);
DECLARE_CLASS(TimerEvent);
DECLARE_CLASS(TimerPool);
DECLARE_CLASS(PacketDumper);
DECLARE_CLASS(PacketDump);
DECLARE_CLASS(Packet);
DECLARE_CLASS(PacketAuto);
DECLARE_CLASS(Broadcast);
DECLARE_CLASS(SockAddr);
DECLARE_CLASS(FileTransfer);
DECLARE_CLASS(FTPArray);
DECLARE_CLASS(SOC);
DECLARE_CLASS(SOCListen);
DECLARE_CLASS(SOCConnect);
DECLARE_CLASS(SOCClient);
DECLARE_CLASS(SOCServer);
DECLARE_CLASS(FDSet);
DECLARE_CLASS(Droppings);
DECLARE_CLASS(SOCManager);
DECLARE_CLASS(SOCSystem);
#include "cstr.h"
#include "mugsocs.h"
#ifdef WIN32
#pragma warning(default:4201)
#endif // WIN32