Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
// ConfirmDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mw4gameed.h"
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#include "ConfirmDlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CConfirmDlg dialog
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CConfirmDlg::CConfirmDlg(int id, CWnd* pParent /*=NULL*/)
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: CDialog(CConfirmDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CConfirmDlg)
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m_NeverCheck = FALSE;
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//}}AFX_DATA_INIT
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m_ID = id;
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m_Show = true;
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m_Title = "";
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m_MessageText = "No Text Was Specified!!!";
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CString keyname = "ConfirmDlg";
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char string[8];
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keyname += itoa(m_ID,string,10);
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DWORD size=sizeof(m_Show);
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gos_LoadDataFromRegistry((char *)(LPCTSTR)keyname,&m_Show,&size);
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}
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void CConfirmDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CConfirmDlg)
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DDX_Control(pDX, IDC_CONFIRMTEXT, m_ConfirmText);
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DDX_Check(pDX, IDC_CONFIRMCHECK, m_NeverCheck);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CConfirmDlg, CDialog)
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//{{AFX_MSG_MAP(CConfirmDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CConfirmDlg message handlers
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BOOL CConfirmDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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SetWindowText(m_Title);
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m_ConfirmText.SetWindowText(m_MessageText);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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int CConfirmDlg::DoModal()
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{
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int retVal = IDOK;
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if (m_Show)
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retVal = CDialog::DoModal();
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if (m_NeverCheck)
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{
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m_Show = false;
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CString keyname = "ConfirmDlg";
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char string[8];
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keyname += itoa(m_ID,string,10);
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gos_SaveDataToRegistry((char *)(LPCTSTR)keyname,&m_Show,sizeof(m_Show));
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}
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return retVal;
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}
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