Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
#if !defined(AFX_EDITWND_H__B1F14863_6AD3_11D3_845D_00105A17BC83__INCLUDED_)
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#define AFX_EDITWND_H__B1F14863_6AD3_11D3_845D_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// EditWnd.h : header file
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//
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#include "EditorChildWnd.h"
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/////////////////////////////////////////////////////////////////////////////
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// CEditCtrl window
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class CEditCtrl : public CRichEditCtrl
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{
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// Construction
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public:
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CEditCtrl();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditCtrl)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CEditCtrl();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CEditCtrl)
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afx_msg void OnChange();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CEditWnd window
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class CEditWnd : public CEditorChildWnd
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{
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// Construction
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public:
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CEditWnd();
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CEditWnd(char* string);
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// Attributes
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public:
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CEditCtrl editWnd;
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CString path;
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bool (* CloseCallback)(char* filename);
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditWnd)
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CEditWnd();
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void LoadFile(char* filepath = NULL);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CEditWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnClose();
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDITWND_H__B1F14863_6AD3_11D3_845D_00105A17BC83__INCLUDED_)
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