Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
187 B
C
10 lines
187 B
C
#define APP_MENU_VIEW 2
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#define APP_MENU_TOOLS 3
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// Editor Modes
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#define TOOLS_MENU_CAMERA_POSITIONS 6
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#define EM_NONE 0
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#define EM_RESOURCE 1
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//extern UndoChain UndoManager;
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