Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#if !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_)
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#define AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// OverviewWindow1.h : header file
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//
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#include "EditorChildWnd.h"
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#include <Adept\AdeptHeaders.hpp>
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#include <ImageLib\Image.h>
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/////////////////////////////////////////////////////////////////////////////
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// COverviewWindow frame
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class COverviewWindow : public CEditorChildWnd
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{
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DECLARE_DYNCREATE(COverviewWindow)
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protected:
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CPoint cameraClientCoords;
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Image MapImage,HField,SlopeMap;
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CBitmap BackBuffer;
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// float cameraRotation; // in radians
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Stuff::YawPitchRoll cameraRotation;
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float xScale;
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float yScale;
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// Attributes
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public:
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enum ViewMode {VM_TEXTURE,VM_HFIELD,VM_SLOPEMAP};
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bool ImgReady,BBufReady;
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int mapWidth;
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int mapHeight;
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ViewMode CurrentVMode;
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// Operations
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public:
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COverviewWindow(); // protected constructor used by dynamic creation
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virtual ~COverviewWindow();
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int LoadImageFromMissionInstance(const char* game_name);
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void InvalidateCamera();
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void BuildBackBuffer();
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void SetCameraPos();
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void SetCameraPos(CPoint point);
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void SetCameraRot();
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void SetCameraRot(CPoint point);
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void UpdateCamera();
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void DrawWindow();
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CPoint Flip(CPoint pnt);
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CRect Flip(CRect rct);
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void PaintCircle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false);
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void PaintSquare(CDC* pDC, CPoint point, int extent, COLORREF clr);
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void PaintTriangle(CDC* pDC, CPoint point, int extent, COLORREF clr, bool fill = false);
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void PaintX(CDC* pDC, CPoint point, COLORREF clr);
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void PaintPlus(CDC* pDC, CPoint point, COLORREF clr);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(COverviewWindow)
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(COverviewWindow)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void PaintCameraPos(CDC* pDC);
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OVERVIEWWINDOW1_H__E61E44A5_CD65_11D2_8457_00105A17BC83__INCLUDED_)
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