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firestorm/Gameleap/code/mw4/Code/MW4GameEd/StartDlg.h
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53 lines
1.3 KiB
C++

#if !defined(AFX_STARTDLG_H__D2761E01_B762_11D2_8457_00105A17BC83__INCLUDED_)
#define AFX_STARTDLG_H__D2761E01_B762_11D2_8457_00105A17BC83__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StartDlg.h : header file
//
#include "resource.h"
#define IDNEWMAP 0
#define IDLOADMAP 1
/////////////////////////////////////////////////////////////////////////////
// CStartDlg dialog
class CStartDlg : public CDialog
{
// Construction
public:
CStartDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CStartDlg)
enum { IDD = IDD_STARTDLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStartDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CStartDlg)
afx_msg void OnLoadMap();
afx_msg void OnNewMap();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STARTDLG_H__D2761E01_B762_11D2_8457_00105A17BC83__INCLUDED_)