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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/DisperseDlg.h
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60 lines
1.6 KiB
C++

#if !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_)
#define AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DisperseDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDisperseDlg dialog
class ObjectManager;
class CDisperseDlg : public CDialog
{
// Construction
public:
CDisperseDlg(ObjectManager *oman,CWnd* pParent = NULL); // standard constructor
ObjectManager *ObjMan;
void GetGameData();
// Dialog Data
//{{AFX_DATA(CDisperseDlg)
enum { IDD = IDD_DISPERSEDLG };
CListBox m_RList;
CTabCtrl m_TTab;
CListBox m_ObjList;
CString m_BmpPath;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisperseDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int BuildList,VehList,MiscList,MechList,LightList,CultList;
// Generated message map functions
//{{AFX_MSG(CDisperseDlg)
afx_msg void OnAddobj();
afx_msg void OnBrowse();
virtual void OnOK();
afx_msg void OnDelobj();
afx_msg void OnClose();
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_)