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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/EdSlider.h
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54 lines
1.4 KiB
C++

#if !defined(AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_)
#define AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EdSlider.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEdSlider window
class CEdSlider : public CSliderCtrl
{
// Construction
public:
CEdSlider();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEdSlider)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CEdSlider();
// Generated message map functions
protected:
//{{AFX_MSG(CEdSlider)
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg int OnCharToItem(UINT nChar, CListBox* pListBox, UINT nIndex);
afx_msg void OnDeadChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDSLIDER_H__747ED352_6901_4F1D_9F1E_BD5D19CD4FF5__INCLUDED_)