Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
117 lines
2.6 KiB
C++
117 lines
2.6 KiB
C++
// NewMissionDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "MW4GameEd2.h"
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#include "NewMissionDlg.h"
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#include <Adept\Resource.hpp>
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#include <GameOS\ToolOS.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CNewMissionDlg dialog
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CNewMissionDlg::CNewMissionDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CNewMissionDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CNewMissionDlg)
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m_MissionName = _T("");
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m_MapName = _T("");
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//}}AFX_DATA_INIT
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}
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void CNewMissionDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CNewMissionDlg)
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DDX_Control(pDX, IDC_MAPLIST, m_MapList);
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DDX_Text(pDX, IDC_MISSIONNAME, m_MissionName);
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DDX_LBString(pDX, IDC_MAPLIST, m_MapName);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNewMissionDlg, CDialog)
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//{{AFX_MSG_MAP(CNewMissionDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CNewMissionDlg message handlers
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BOOL CNewMissionDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_MissionName="NewMission";
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UpdateData(FALSE);
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WIN32_FIND_DATA file_data;
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HANDLE file_find;
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file_find=FindFirstFile("Resource\\Maps\\*.mw4",&file_data);
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if(file_find != INVALID_HANDLE_VALUE)
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{
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CString map_name;
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do
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{
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map_name=file_data.cFileName;
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map_name=map_name.Left(map_name.ReverseFind('.'));
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m_MapList.AddString(map_name);
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}
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while (FindNextFile(file_find,&file_data));
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}
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/*
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Adept::ResourceFile *res_file;
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res_file=Adept::ResourceManager::Instance->GetResourceFile(0);
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Check_Object(res_file);
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Adept::Resource curres;
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curres.First(res_file);
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CString res_name,base_name,dir_name;
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while(res_file->ReadAndNext(&curres))
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{
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res_name=(char *)curres.GetName();
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res_name.MakeLower();
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int sloc=res_name.Find("skies\\");
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if(sloc!=-1)
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{ // This is a Data File
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base_name=res_name.Mid(sloc+strlen("skies\\"));
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base_name=base_name.Left(base_name.ReverseFind('.'));
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m_SkyList.AddString(base_name);
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m_NightSkyList.AddString(base_name);
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}
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}
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*/
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m_MapList.SetCurSel(0);
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// m_SkyList.SetCurSel(0);
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// m_NightSkyList.SetCurSel(0);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CNewMissionDlg::OnOK()
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{
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UpdateData(TRUE);
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if(gos_DoesFileExist("Content\\Missions\\"+m_MissionName))
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{
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MessageBox("A Mission with this Name Already Exists","Mission Created Error",MB_OK);
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}
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else
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{
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CDialog::OnOK();
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}
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}
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