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firestorm/Gameleap/code/mw4/Code/MW4GameEd2/ProgTimeDlg.cpp
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103 lines
2.1 KiB
C++

// ProgTimeDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed2.h"
#include "ProgTimeDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CProgTimeDlg dialog
CProgTimeDlg::CProgTimeDlg(CWnd* pParent /*=NULL*/)
: CDialog(CProgTimeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CProgTimeDlg)
m_ETime = _T("");
m_ProgPer = _T("");
//}}AFX_DATA_INIT
TimeElapsed=0;
}
void CProgTimeDlg::InitWin(UINT title,CWnd* pParent)
{
Create(CProgTimeDlg::IDD ,pParent);
CString strtitle;
strtitle.LoadString(title);
SetWindowText(strtitle);
ShowWindow(SW_SHOW);
SetPos(0);
UpdateWindow();
}
void CProgTimeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CProgTimeDlg)
DDX_Control(pDX, IDC_PROGRESSBAR, m_ProgBar);
DDX_Text(pDX, IDC_ETIME, m_ETime);
DDX_Text(pDX, IDC_PROGRESS, m_ProgPer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CProgTimeDlg, CDialog)
//{{AFX_MSG_MAP(CProgTimeDlg)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CProgTimeDlg message handlers
void CProgTimeDlg::SetPos(int per)
{
UpdateData(TRUE);
m_ProgPer.Format("%i%%",per);
m_ProgBar.SetPos(per);
UpdateData(FALSE);
UpdateWindow();
}
BOOL CProgTimeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_ETime="00:00:00";
m_ProgPer="0%";
m_ProgBar.SetRange(0,100);
m_ProgBar.SetPos(0);
SetTimer(NULL,1000,NULL);
UpdateData(FALSE);
UpdateWindow();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CProgTimeDlg::OnTimer(UINT nIDEvent)
{
UpdateData(TRUE);
TimeElapsed++;
int sc=TimeElapsed;
int hour,min,sec;
sec=sc%60;
sc-=sec;
min=(sc/60)%60;
sc-=min*60;
hour=sc/(60*60);
m_ETime.Format("%02i:%02i:%02i",hour,min,sec);
UpdateData(FALSE);
SetTimer(NULL,1000,NULL);
CDialog::OnTimer(nIDEvent);
}