Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
40 lines
1.4 KiB
Plaintext
40 lines
1.4 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: MissionLang - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating command line "rc.exe /l 0x409 /fo"Release/MissionLangScript.res" /d "NDEBUG" "E:\GameleapCode5_03\mw4\Code\MissionLang\MissionLangScript.rc""
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Creating temporary file "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP29.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../../rel.bin/MissionLang.dll" /implib:"../../../rel.bin/MissionLang.lib"
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.\Release\MissionLang.obj
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.\Release\MissionLangScript.res
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]
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Creating command line "link.exe @C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP29.tmp"
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<h3>Output Window</h3>
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Compiling resources...
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Linking...
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Creating temporary file "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP2B.bat" with contents
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[
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@echo off
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md ..\..\..\rel.bin\Content
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md ..\..\..\rel.bin\Content\Defines
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copy resource.h ..\..\..\rel.bin\Content\Defines\MissionLang.defines
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]
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Creating command line "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP2B.bat"
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Coping MissionLang.defines
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A subdirectory or file ..\..\..\rel.bin\Content already exists.
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A subdirectory or file ..\..\..\rel.bin\Content\Defines already exists.
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1 file(s) copied.
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<h3>Results</h3>
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MissionLang.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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