Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef _BUILD_VER_
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#define _BUILD_VER_
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// Define EDU_VERSION to build the educational version of MAX
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//#define EDU_VERSION
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// Define BETA_VERSION to use Beta lock
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//#define BETA_VERSION
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// Define STUDENT_VER to build the student version of MAX
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// #define STUDENT_VER
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#ifdef STUDENT_VER
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#define WIN95_ONLY
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#endif
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//TURN ON SNAPPING FOR INTEGRATION TO ATHENA
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#define _OSNAP TRUE
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//TURN ON PRIMITIVE CREATION WITH 3D SNAPPING
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#define _3D_CREATE
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// Turn on sub material assignment : 1/19/98 - CCJ
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#define _SUBMTLASSIGNMENT
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// Define DESIGN_VER to build the design version of MAX
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// #define DESIGN_VER
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#if !defined(EDU_VERSION) && !defined(STUDENT_VER) && !defined(DESIGN_VER) && !defined(BETA_VERSION)
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#define ORDINARY_VER
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#endif
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#if defined(EDU_VERSION) && defined(STUDENT_VER)
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#error "Both EDU_VERSION and STUDENT_VER defined in buildver.h!"
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#endif
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#if defined(EDU_VERSION) && defined(BETA_VERSION)
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#error "Both EDU_VERSION and BETA_VERSION defined in buildver.h!"
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#endif
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#endif // _BUILD_VER_
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